#pragma once
#include "Object.h"
#include "LightingShader.h"
#include "Globals.h"

class Lighting : public cObject
{
private:
	//Lighting shader here
	LightingShader m_Shader;
public:
	Lighting();
	void Init(char *szFileNFG, char *fileTGA);
	void Draw(ESContext *esContext);
	~Lighting();
};